Yeah, my point is that if future engines can handle 100 million triangles on screen, you shouldn't put 100 million triangles on screen. Wasted triangles for the sake of upping the polycount is a terrible practice.
I was expecting it to be 50, but it turns out you can go beyond that. So I'll have a guess at either 100, or whatever level you end up once all skills turn 100.
!!!!!!! well, length, width and height are the dimensions of your box in whatever your unit setup is set. 100 is the scale value in percent, since you have the scale tool selected, so 100 is totally correct. No issue here ?
It's not a good idea to use 100% black in the gloss, try something like 10% grey and then 100% black in the spec. Maybe post a pic? Use the FlatEnvironment in the material dropdown and then go to Render and choose Diffuse Channel in the View dropdown.
It's not an issue with the Dota 2 settings. Post your masks so we can have a look and see what the issue is. Keep in mind that if your alpha channel of either mask is 100% black or 100% white the masks will not work.
Maybe not the best example, but maybe it gives you some idea. 3ds max 5.1 Scanline renderer Max 2.5 Star supersampler Specular Level = 100 Glossiness = 75 Left = no bump, right = bitmap Bump @ 100
Small update due to popular demand. RC5. You can get it here: http://www.kostas.se/shaderfx-tga-pbl-shader/ From 1.0 RC4 -> 1.0 RC5:-Per popular demand added emissive/fullbright texture + multiplier.
Sadly the ending is just a tiny fraction above Rages... It just sort of... Ends :( Oh well, now time to 100%. EDIT: 100%ed, all achievements unlocked... Thats one of the shortest 1600 points I've ever spent...
Jep, my Pureref file is full of 1/100 images : ) I don´t know, but I thought the 100 scale model has more detail? But to be honest, I didn´t notice much difference.
Looks like a flat colour with a value >1.0 (probably 2/3ish) running into the emissive channel. The emissive channel is added to the surface colour without any consideration for lighting, and any pixel with a brightness >1.0 will begin to bloom.