For me the rendering is not slower at all. :) And i dont know, its pretty fast to begin with, I almost never render anything that takes longer than five minutes though : D Sometimes 10-20 if i go with 128 AA or so when rendering DOF.
Oil Monster - Illustration Book Cover Design Available on Amazon: https://www.amazon.com/Busters-Hundred-Man-Crew-Tabu-Qureshi/dp/1483465764/ref=redir_mobile_desktop/138-5727533-7326308?_encoding=UTF8&keywords=tabu qureshi&pi=AC_SX236_SY340_QL65&qid=1491585027&ref_=mp_s_a_1_1&sr=8-1
Substance Painter 2017 revolutionized and boosted my texturing workflow from 0 to 110! Thanks, Allegorithmic. There no coming back to any old or other workflows. ;) Btw, here's the original thread for this character project of mine: http://polycount.com/discussion/187612/sydney-blackwood-pines-survivor
Blimps eh. After all the hoo-ha on the website, I thought this'd be something a bit more new and exciting, but at least it looks it'll make up the complete redundancy of Bioshock 2. Lots of info here too. http://au.pc.ign.com/articles/111/1111864p1.html
Here is how I set it up , Camera height 4 m ,safe frame , 128 x128 tile res , 256 x 256 dimension of the mesh , ortographic projection .... Tough when I animate those holes come out , how cna I avoid this?
WOW. Amazing similarity! Well done sir! My only crit would actually be that the leather jacket is lacking some material definition. It doesn't read as leather 110%. An i think that the pants need some fabric details to. I read it as kinda blurry. Great job! :)
My girlfriend is not an artistic person nor a videogame player, although the Wii has her coming around. She supports me 110% at what I do and laughs at my extreme nerdiness. It's a great thing really and one of the reasons why I love her so.
I think low poly usually hovers in relms of 128 to 512 triangles, with 1024 triangles being for nice player models or bosses. Anything over that can have a normal map slapped on it and look like the million dollar man sh-wammmmaaaa ma ma ma
I didn't see this posted so I thought I'd shout out that the Unearthly challenge done by pixelgoat and tor frick (http://www.pixelgoat.se/viewImage.php?id=110) was showcased in the Exhibition section of the March 09 3d World Magazine. Congrats!!! its cool to see fellow polycounters pop off the pages of the magazine.