ARTWORKB&S Lyn (fanart)by Olya Anufrieva ARTWORKB&S - Lyn 화양연화by BYUN ARI Hello everyone! This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it =) Concept by awesome BYUN ARI Olya's model have a good polypaint, so I used VertexColor…
Matrices in Maya basically suck for that exact reason (can't be resized, must have fixed size at creation). Why not use an array of vectors instead? A vector is a good match for colours. Alternatively you can just use an array of floats 3x the size of # of verts. int $numVerts = `blah`;float $colArray[3*$numVerts];for…
Loving the gold, and the overall material definition ! So crisp, and instantly recognizable as yours. The one thing that I think could (maybe ?) be pushed further is the coloring of the feathers. At the moment they seem to have the exact same local color than the green hooded coat, uniformly applied to them ; and while I…
Hold off a little longer on a 560ti! There is supposed to be a new 560 version soon, ( GF110 like 570/580 instead of GF114 ) This way you get that 570 ish performance so Nvidia can get rid of their 110 die's before Kepler makes them obsolete. And since Nvidia doesn't have any other new Mojo fer X-mas besides Lightboost and…
Would watching this one, if you baking with xNormal. For your errors you need to use a cage or a blocker. Watch the video and you will understand. [ame=" https://www.youtube.com/watch?v=kGszEIT4Kww"]https://www.youtube.com/watch?v=kGszEIT4Kww[/ame] As for the Dragon i've would say that 11k tris is to much for this…
Im gonna be tough cuz i wanna make this concept eventually... :) First off, The Scale is getting kind of wacky. The Stations are a lot more narrow than the concept. I would widen them a lot more maybe by like x2. Your door seems wider than the concept and has less depth to it. The windows are lacking the sharp angle from…
I'd hate to go back and redo the UVs again, since it took a while to get nice, uniform unfolding, and also means recreating all the maps. Also, this thread speaks to the idea of not going too overboard wiht optimizing your UV space. But I hear where you are coming from. let's say I did revise the UVs: I suppose the…
I remember having a lot of trouble getting good ambient occlusion, curvature and thickness bakes from xNormal few years ago, because it had so many settings and it was VERY slow with CPU, even with 512x512 resolution.. but nowadays Marmoset's baker solves everything for me, and it gives tons of bakeable maps. I can bake AO…
This is so incredible! Your painting style is gorgeous. I have a few suggestions, but they're super nitpicky! They're mostly about the mountains The angles of the mountains are all very similar. I would maybe add more variety in them? They all seem about 90* to like... 110*. I would vary these a little more, just to give…