Here it is a quick one. Probably could be done better and with fewer lines but.... Just select two vertices and run the script, should work: // get two selected vertices string $compSel[]= `ls -sl -fl`; // get object name string $objSel[] = `ls -hilite`; // get the number of first sel vertice string $buffer1[]; $numTokens1…
If your aunt's dvd drive is SATA, then yes. If not (IDE), you would need to buy a cheap one for the new computer. And of course, you can use old HHDs (like SATA2) in any new PC with SATA3. Don't consider a ssd with such high price. If the samsung model is not on sale, there are another good choices like any ocz vector or…
this thing is gonna be sick, I cant wait to see when it has some spec on it... one thing that is bugging me though is the scales? are they suppose to be scales, or skin warts, or what? im assuming scales. if so they seem maybe just way to un-uniformed I guess you could say. I know you dont want to make them perfectly…
I may be able to help more. I animated a simple plane, and saved it out in .ma format, and here is some interesting data from the file: createNode animCurveTL -n "pPlane1_translateY"; setAttr ".tan" 3; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 0 10 13.589232757275301 20 -7.4898579375440484; setAttr -s 3 ".kit[1:2]" 9…
Y'know I think I'm mildly depressed, but I don't think I need medication. I believe in analyzing behavior and figuring out if it's rational or not. http://boards.polycount.net/showflat.php?Cat=0&Number=14368&an=0&page=0#14368 Like that thread. I don't believe there's anything rational about it. Just pure hatred with alot…
Hi there, I am trying to define the local coordinates of my mesh's vertices. Here is what I have for the moment if I output the x local vertex coordinates of my mesh in a shader. The pivot is located in the center of the sphere and as you can see, the x local coordinate goes from 0 (center of the sphere, pivot position) to…
I couldn't find a similar thread so thought I would ask people what they thought was an under used modifier or feature (or an existing oe used in an unusal way) in 3Ds Max. One I stumbled upon was the similar button. You can select a set of faces then click the button and it selects all similar on a mesh. Very handy when…
Depending on where in a game, sure thing. If it is just the care in customization mode, i am sure poly counts will be higher than in an actual race. Lod 0 i read is 500k+ especially with interior. I mean just grab any latest racing game and search for 3d ripped content to study.
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
I'm attempting to create my first model for TF2 that will replace the bat, but upon compiling my files, both the Scout's hands and the model itself are invisible in-game. I've used the SourceSDK model viewer to load my model up and this is the preview... This is my .vmt: "VertexLitGeneric"{ "$baseTexture"…