I've heard people say its easier to go from max to maya than it is maya to max. I started with max and went maya, without many problems (after a some scripts and plugins). Knowing both will stand you in good stead
Thanks for the replies dudes, It doesnt need to be that close to the reference, I just could figure out how to describe it. Ill have a bash at Bek's process (a script to select/ring every other edge would be so useful xD)
Thanks for the clarification. I've given up on that workflow (maybe wouldn't be an issue if I had an industry spec machine?). My lowpoly is symmetried so I'm hoping Painter will accept a symmetried highpoly for the normal bake. -thanks for the scripts btw!
In his article, Guillaume Provost suggested that before optimizing, first it should be determined whether the mesh is transform or fill bound. Question: How does one estimate the transform and fill cost of a mesh? Are there any tools, scripts or plugins for this purpose?
@Noors and @Codi Thank you guys! When I tried this command I used [0, 0, 0] or [100, 100, 100] values, and it did all wrong. Now I can do this easily via script! Cheers!
I think it's running on a HMD? (ie. Oculus Rift) Looks really neat, I remember playing around with 3d sketching a few years ago, someone here was working on a script for max. It was refreshing to be able to spin the concept around.
You cannot apply geometry deformers to joints. But you can try to drive the joints secondary motion with geometry like softbodies, or ncloth. Have a look at the free Bonus tools from AD, there is a script, that can make joints dynamic
The material based nodes are made in exactly the same way. Just take a look inside one. I expect a lot of this sort of thing will start to appear on share now that the automation toolkit is out and you can script graph creation.
The caddys have been improved. the placement is more intelligent and they are supposed to be much faster to open. Whats wrong with getting the UV tools into the main package. thats 1 less script to download and 1 less plugin you need to buy
Oh man, you should see the pages and pages of discussion (and misunderstandings !) on the Adobe forums about that one. Fortunately enough there is a little script available to fix it - I think it was mentioned here : http://www.polycount.com/forum/showthread.php?p=1251964