Sure no problem. I already had HL2 when I bought the Orange Box, to get HL2:EP1-2, HL2:Lost Coast, TF2 & Portal. It was a pretty sweet deal and a lot of people grabbed it because it got you into the TF2 beta a few weeks before it released. Any games you buy that you already have show up as gift-able. PM me if you're ever…
I think its ctrl+w to weld selected, you might need to toggle on/off the keyboard shortcut override if it doesn't seem to be working. Also if your verts are far apart in the UW space (forward/back) you would need to either scale them flat (in UW space) so they are closer or increase the weld threshold. Click "options" in…
there have been a lot of threads in 2d&3d dealing with the painful learning phase. lot'S of scripts like that old target weld were mentioned already multiple times btw. there are scripts out there to make the marking menu context sensitive, giving you one key to press for the mm and a different mm depending on your…
Oh, yeah, I understood as much! But editing directly like this works on the user end so it's a workaround for right now for those who have bad eyesight & who already have some minor custom scripts here. Here's hopin' Vanilla get back to you with answers/fixes! 🙂
As Axi5 said if you make normals explicit before splitting your mesh ,they should stay same and intact after detaching . if you want to fix it on already detached object the only way I know is Noors normal theft script . It can transfer normals from one object to another .
Meshlab might be worth a poke - there's python bindings for it so you can script up a sequence of actions once you've found the ones you want. There's not much out there that'll handle meshes of that size in an efficient manner - largely because there are much more effective ways to get results (i.e textures)
I've been using Super Clay every now and then. SuperClayMode http://cganimator.com/superclaymode-v1-1/ https://vimeo.com/189495312 I used to use PowerPreview for rendering anims, but I haven't done that for a while. PowerPreview: http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews
I don't think reactor does what you think it's doing...though I don't know for sure. Anyway, maybe you just want to auto-generate a convex hull similar to UDK and be able to edit it? Try this out for size -> http://www.scriptspot.com/3ds-max/scripts/convex-hull
This tut is great, been learning a ton already with all the new script stuff you show, never knew about them, thank you. I really hope you do more content in the future, would love to see how you built that Photon cannon, hint hint :smile:
I'm not quite sure what you mean by this? Maybe if you upload a sub-HD video, then it's hard to see anything. But that hasn't been a trend in a decade now. A 4K demo reel with close ups, turn arounds, breakdowns isn't going to be different from a 3D viewer outside of being scripted.