I haven't used it, but there are a couple scripts around for mirror-modeling morph targets, if that helps. http://www.scriptspot.com/download.asp?ID=2694&inf=1
There was a script posted here a while back that did that, but I'm afraid it was maya. Chameleon? edit: http://boards.polycount.net/showthread.php?p=828426 http://decalcreator.inlandstudios.com/
Is that your whole file? The compiler error says line 57. Are the keywords you are using elsewhere in the script available in arbvp1(as opposed to 2, or 3)?
I was wondering if there is a way to mirror a biped so if you edit the hand on one side it does the same to the other in figure mode. Whether it is a script or Max option I don't care ! -Thanks in advance.
Is it possible in the Maya Script Editor to get command completion working for Python? Or to toggle last command with the up arrow? I tried changing the settings under command and it didn't work.
Maybe an alternative route... bake lighting into vertex color. This would avoid bleeding, but would increase vertex count on lighting seams. Or perhaps check out https://www.scriptspot.com/3ds-max/scripts/polyunwrapper I know the developer is very responsive to requests/feedback.
Try using a FWN script and apply it before you bake. Otherwise, remove the chamfers and give each cylinder a separate smoothing group (with a separate UV)
Trying to import some Max files into Maya, and cannot delete some layers... Script Editor shoots out, "// Error: line 0: Non-deletable node 'Effects' cannot be deleted." Was wondering if anyone knows why. Thanks.