You should always be challenging yourself to get better. In doing so, you might find that another area of the studio becomes more interesting. Perhaps you start as a modeler, then find yourself writing scripts to speed up your workflow, so then you transition to a TD.
Fwiw, I managed to write a plugin that calls an automation toolkit script and will merge texture sets at the click of a button. I can't share it cos I did it at work but it's not a particularly difficult thing to do so I imagine someone will release something similar at some point
That's a great idea. I'll look into that. Your screen shot shows an older version of my script. You might want to re-download it from my original post, as there have been significant updates. Here's a shot of what the most recent version of this tool looks like:
They're hard limits enforced by the importer. Everyone follows them because they have to and I don't know any specific examples of workshoppers going past the limits themselves. I know there's a script you can modify to change the limits but for the most part everyone follows them.
Don't you have Zbrush? You can project the geosphere over the regular one. I'd suggest you the old polyShrinkWrap plugin for Maya - http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/polyshrinkwrap - but unfortunately, it seems it runs just on Maya 2008, win32.
Sure I'll do a video on a small piece once I am done with this. I use the default tools in Max2009/2010, the ChuggnutUVtools script (which I think is not needed anymore if one is using a newer version of Max), and Roadkill. If it was in Maya : just the default tools and Roadkill.
s I tried script in maya 2015 no luck :( would have solved the radial symmetry problem for me. nice trick mogul did u put cylijnder as a refrence to the 1st object? I think for most of the problems i will have to use duplicate special and then weld
Hey everyone thanks for the responses, and cheers toast I'm just about to try those scripts out. I'm still struggling on #3, I tried your technique cdizzle, it doesn't seem to work. I guess I'll have to bind something to the slide edge tool.
I remember back in the UE2 days there used to be a script command to do just that; force a tiled rendered of a single frame to get to higher resolutions screenshots. But I have no idea if they removed it from UE3. yes, I know it doesn't help :) edit: busted while typing ;)
The FF12 system was real-time and still had the little pointers to select targets. Of course they also had the scripting system so you only had to select targets etc if you wanted to do something specific. I liked the 12 battle system. :( Frank the Avenger