Everytime I try to export an obj file from zbrush that is more than like 1 - 1.5 million polys, ZBrush give me an error message that says "Insufficient relocated memory" Anyone got any clue why?
Hi, I'm trying to export from Max into Painter, but when I try baking the normal map in SP, I get a ton of errors. I thought I'd done everything correctly, is there anything that stands out? -Thanks in advance...
Hey again! I have another issue which puzzles me. I wanted to re import a color ID map to change some of the materials when this error occurred. http://postimg.org/image/t0lkurpmr/ Is here a fix for this? Thanks! Enarion
Hey all, I've been busy trying to complete a level... and I just tried to open up the editor and its giving me an error that says this: AppName: ut3.exe AppVer: 0.0.0.0 ModName: ut3.exe I've been browsing the web and really found no answer to it, even uninstalling sometimes brings up the same results... so I was wondering…
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Sup gang, so as the title says. I have a weird shading error on my model upon import. Me thinks its due to a scaling issue, because my fbx files that i was using happened to be different sizes. (example. one was at a global scale of 1, and the other was at the scale of .01, not sure why. But i think i can figure that part…
Hello, I need a help with packing project in unreal engine 4.12 everytime I tried to package my project, there is a unknown error. And it cause failed packaging. Anyone know what is the problem and know how to fix it? I attached output log txt file. If you need original file to fix it, please let me know Thank you
Mostly when I try to access anything on the steam-powered website. And more disturbingly a ticket I created for technical support is a 404 error when I try to view the page I feel like the world is conspiring against me or something help?
oh my god, this is so annoying, i dont know how to fix this problem, i keep getting errors when ZRemeshing. need help as soon as possible, this model is for an art contest and the deadline is very near. look forward for everyone's reply, thanks!