even though you fixed it, for others: Sometimes with a dual screen setup 3dsmax doesn't reset your panels if you revert back to just 1 screen (a bit dumb but they have a 1 screen tradition). There is a script that resets all panels including the material editor should you lose it like that. The script can be found here:…
I am using the flattenCombine mel script exclusively for a couple of years already. Never ever use the native combine of Maya, I still can't begin to guess why they left it like it is. This script was posted on the area a while back here: http://area.autodesk.com/downloads/scripts/flattencombinemel but I am sure there's a…
I wouldn't say the beauty of Blender is anywhere to be found in building a mesh, hehe. Does Blender still ask you to confirm every goddamned thing you do? If not, that's a step in the right direction, because that sort of defeats the use of shortcuts. I think i'll give that hotkey changing scripts a go. Which scripts does…
It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…
i've discovered something new, if you start max and evaluate your Python script through Visual studio Code or 3ds max Python editor (without open previously the script) this crash, but if you close all the tabs (3ds max Python editor) and reopen the same script, works. :sweat: :sweat: Later you can revaluate all times that…
well, what you could do is save all the dummys you created with the first script in an array and then cycle thru that array with the second script deleting them... this way you could have other dummys in there, too or you look into automatically renaming those dummys (e.g. putting a prefix like "pivotdum_" before you…
look on script spot or just search "assign random material 3ds max" there is a way to do this standard in max, but it takes like 5 seconds to set up as you need to make a multi/sub-object mat for it to work, and I think it needs to be editable mesh. So, make one object- make mesh- go to Modify panel-MaterialByElement- make…
Tip for Maya users since we don't have the spherify modifier, if you want to use a quad sphere : Grab the script xyShrinkWrap http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/xyshrinkwrap Make a quad sphere with however many divisions you want by smoothing a cube. Then make a standard sphere…
Thank you very much for your support but unfortunately when I run the script, the uv's get messed up. Below is a screenshot showing what happens before and after the script was run: Would it be possible to center the UVs without scaling them? If they are larger then the 0-1 UV island, just center to it without scaling them…
Cool post. I use this script for cycling the coordinate centers, plus the companion script "Cycle Coord System" script from Jim Jagger's site. Very handy. macroScript UseCenterCyclecategory:"Tools"Buttontext:"UseCenterCycle"tooltip:"Cycle the Coordinate Center"( global centerstate = 1 on execute do ( case of ( (centerstate…