A lot of good advice in this thread. When I feel like that I try to change up my routine, do something different that I usually wouldn't do or meet up with some old friends who I know I'll have a good time with. It usually gets me back on track, hopefully you will too. Noia your video made my night lol!
How well organised/developed is it? I mean do you have to create the classes yourself organise and program all the game logic. I usually get stuck on that part when I try engines, they usually just provide functions which do things alot better than the lower level way, but you still have to figure out and build up the…
I usually have problems UVing, dealing with seams and knowing where things should be located when I texture (I tend to have to switch between programs alot to keep the eyes from looking wonky usually), so I was wondering if there was a way I could deal with it easier. Does anyone know if there is a way to maybe do a quick…
Hey Everyone, I'm looking to animate a few walk and run cycles and am looking for a speed to animate to. For those that work/have worked in games, could you give me a common Meters Per Second of distance traveled for a character? A heavy, slow-moving character usually walks at X meters per second and runs at X meters per…
This looks like a fun project! I'd agree that the blockout needs some more work before you progress. This seems to be very obvious, but I don't know why the character would be in there otherwise. So just in case: Not knowing anything else about the piece, the scale seems way off, even if we assume the character stands for…
I haven't seen the last update of World Creator. But I used their soft from time to time for years and their predecessor too where there was a nice feature of creating tiles that being rotated 90 degree in random direction stay seamless . But once I tried Gaea , It was an instant buy and I never looked back. It's so much…
just a few words on taking pictures when you set your fstop you set it depending on the effect you want. The shutter speed setting will be determined by the light meter. The camera will tell you if the image is averaged, underexposed or overexposed. I say averaged because when the camera says the picture has the perfect…
not to refute anything said here, i realize maya is by far not the strongest modeler out there, but in its defense, not making bad geo like that isn't difficult to avoid once you know what you are doing, and cleaning it up usually only take a couple of steps. just a couple tricks like the ones i mentioned is usually enough…
It certainly won't work with geometry that wasn't previously perfectly quaded. Even then it tries to remove the longest edge which is usually the diagonal line that was added by triangulation, but that isn't always the case so it usually screws up more than it gets it right. I wish there was a way to plot guide lines or…
Hi, welcome to Polycount. I am an idiot. But, I will be your friend. My workflow is similar to yours. I use Max and sometimes Maya and will use Mudbox and ZBrush for sculpt work. I don't usually render my work because I think it makes game-work look dumb. I show it in-game or with viewport screenshots. I usually use a dark…