Sure thing! Rewrite it for your own needs, i hope it helps others too! What it does is: - set all VISIBLE subtools to highest subdivision lvl - bake all layers per subtool - polypaint from polygroup -message out how many subtools affected p.s.: i decided that decimation must be done by hand per subtool...so i did not…
Here's one I wrote for just updating the textures on the selected objects: <font class="small">Code:</font><hr /><pre> //global proc CRupdateTexSelected() { waitCursor -state on; source AEfileTemplate.mel; string $mats[]; string $files[]; string $sel[]=`ls -sl -tr -l`; for ($node in $sel) { string $shapes[] =…
Hi everyone. I'm trying to sort out a script I need for combining and readying building assets for Unity for Maya. My outliner looks like this: I have to click on storehouse_t0_LOD0 in this example and when I run the script it goes through and deletes history, freezes transformations and combines the msh_ groups that are…