Katon's class is for games, not cinematics. There are, of course, things that will translate but you're better off taking a Sze Jones class or something if thats your focus.
Film composition doesn't apply unless the game takes over control of the player's viewpoint, at which point it's not a level design issue but a cinematics one.
Well, there's a reason that most characters have the sword strapped tightly across their backs. It's a hell of a lot easier to work with. Is this for a game or pre-rendered cinematic?
Embark on a sojourn through a dystopian city, where rain and twilight meld into a canvas of muted grays, and the brilliance of neon lights punctuates the shadows. My concept art infuses vitality into this sci-fi noir tapestry, seamlessly marrying realism with enchanting narratives. Immerse yourself in the intricacies of…
Hey guys, I thought it would be fun to share my little vacation project and get some feedback from you. I always love to read about other peoples progress, hope you like it. It has been a while since I even touched a 3D program. I did some small tests here and there but this is a big project for me. I had to relearn most…
Hi! I’m Digital Artist focusing most in 3D Modeling, Digital Sculpting and Texturing for Games and Cinematic. Have a nice day. Portfólio: chsjacinto.artstation.com
Hey Adam, we are looking at a baked RayFire (http://www.mirvadim.com) animation working inside the Unreal Engine. Almost worthless for gameplay but awesome for cinematics.