Ok cool. Beauty-shot, got it. Also, will a GIF be nice to have in there ? With turnaround lighting like this. Also, here's the clothing texture. The layout isn't great because I cut out some pieces last minute <_<" But yeah, I think the Spec map is too flat... @DWalker Thanks man. Got it. I will only post WIP on my FB or…
@lotet: Here you can see the light set up of the brain bug (one of the more complex) and as you can see it is just 2 omnis and one skylight, about the material I just used the texture "1" as diffuse and specular and the "2" as normal map and rendered with the default scanline render, the result is the complete map which I…
Hey, thanks for all the comments! - Ive made some good progress and taken all the suggestions on board. Been working on the cliffs, i will be making some smaller rocks to help break up the tiling and will also populate the places where the terrain meets the landscape. The textures on the terrain and the cliffs are work in…
First of all thank you for your feedback and kind words :) Will try to balance it a bit, but I agree, some of the colours are a bit too vibrant. One option would be to play with the post processing and go for something like this: No I have not, will have a look at it :) I totally agree. Seems that I took the first shot…
@Dwalker Thanks for posting. I knew that my UV packing wasn't the most efficient. I had recently read some posts on not being too anal about packing stuff too tight and making things easy on yourself by lining up wood in the same direction ect. I may have been too relaxed though. Gotta keep moving but it's very likely I…
I've thought a lot about the group input, thanks for the honesty folks. I'm going to add a jazzier front page with something similar to my old rors journal images such as [img]http://www.kevinjohnstone.com/Images/Love/Digital/r_entry00.jpg[\img]tricked out in hipoly that indicates a direction like to the sections also.I'm…
[ QUOTE ] trust it more than any religious text? did you look at the links I posted? [/ QUOTE ] Personal reasons are no good here. And you agree it's not literal, so I don't see your point. Yes, I read both of your links. The first doesn't provide much of a counterpoint. Just one man's conceited opinion of what he viewed.…
We are a small team consisting of a programmer and a designer. We are located in Montreal and work on a variety of game projects. Our current project is a mobile game with a colourful and cartoonish look, drawing inspiration from Katamary Damacy and Wind Waker for style as well as No One Lives Forever and Outrun for mood.…
What Are You Working On? ACeye Adel0n model AgelosAp algoru model allenjay_roldan Amsterdam Hilton Hotel arun nagar atomander beefaroni Ben716 model BentoRibeiro Bunifazzuy charlyxxx chemotoledo Curlscurly Daven Davision3D displacedinvader Dmellott guillen hectorsdors heimdall HntrLuc illusion Jakob Gavelli javi jmiles…