Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
So it's done! Here's what I wrote in my submission and my pictures. I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to Substance Painter and did the last details.…
A couple of notes about your material practice circles: Don't forget that the circles you're using aren't just circles in the exercise. They're spheres. Whatever you texture them with should curve around the surface of the sphere. When you're texturing models you want to be aware of the forms of the mesh so you can texture…
Fantasy Weapon Design - "Bastard Sword" A bastard sword is a broadsword that can be used one or two handed. I did the concept art in pencils. I then made a 3D game model at 8K triangles (modelled, sculpted, lo-poly & textured). You can see how the concept art translated to the 3D realm. 2D CONCEPT ART 3D GAME MODEL [8k…
big improvements in the timing. added some comments in syncsketch. Also, this is for toward the end when everything else are in good places, animate the weapons themselves for different grips on the sword, it's never always the same grip, but variations of these 3 depending on the action…
I like how snappy his sword swings are and his movement looks pretty good in game. Maybe try to get the tip of his sword further out in the swing? It seems like he's swinging a little short. I'd also suggest shooting him on a more contrasted background for critique purposes. The screen full of warm hues makes it sort of…
Nice start! The swords are popping around a little right now though. Smoothing that out a bit will go a long way. Also, it'd be cool to see a test with a more asymmetric posture. Maybe he leads with one arm? Side note. I almost want to see this guy wielding larger swords. Only because his upper body and arms are so huge.…
I found this amazing concept of a sword on Pinterest and decided to make it into 3D! I mainly blocked out the main shapes in Maya and brought the midpoly into Zbrush to give it more detail. I then put it back into Maya as I built the candle mostly in Zbrush and had to Quad-draw over it to get a good lowpoly for it to bring…
That's very nice work :) Coincidentally I think i saw this sword on skyrim nexus a couple of days ago (skyrim modding site) :) I'd love to see this textured. I'm doing some low poly stuff now (including a few swords and daggers for skyrim) after a few years without doing anything, luckily i didn't loose all practice but…
Hi, I'm very impressed of your Samurai. Can you say something about the techniques you have used to create all the details i.e. on the protector of the sword or on the surface on the helmet? How is it possible to create such details on a flat surface with this nice edge flow? How did you create the windings on the sword…