Looks really nice Poinball! Keep up the great work mate. :) Loving the stone textures; If there's one thing I find really lethargic in ZBrush it's sculpting stone walls and rocks!
Yea glad they came in handy. Also check out his Stone Wall/Floor script that expands on the same ideas. http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
Yes , tough thte Palms I did Do have some Yellow areas , inface one palm is more dried and one is totally dead leaf , but since I have saturated the colors and painted over them in green to reach the same tone in the picture I guess now looks more green, the trunks I copied mostly from a PAcific Athol Island I have been…
cool start man. Sounds like you're enjoying making this. A few things stand out to me so if you don't mind, here they are: 1. I think your ambient light could be raised a little, those almost pitch black shadows under the awning on the right feels a little too dark. 2. Be careful with your depth of field. This is something…
Great style! I'll agree with Spark about the spec though. A lot of the stone has a plasticy shine to it. Dry stone should be very dark in your spec map, nearly black.
in the words of Mr Jerry Sadowitz: It's fully empty. And it's cracked. And it's not even there because I never even had a fucking glass, and if I did have a glass some fucker stole it, and when I found him he's used it to store acid and he threw it my fucking face and when I reported it to the police they arrested me for…
It's looking good, although you might want to check the stone road. Each individual stone seems a little to big. Btw did you do any of those meshes or are they from UDK?
Thanks for the feedback. I will have a go at implementing some different colors into my textures. I think I'm going to redo the stone wall and get rid of the large gaps between the stones
Update 05. Cleaned things up a bit. Next update: Just need to polish the Sandals, Gloves, Toes, Flying Stone things and I need to make the stone disc and the fan weapons.
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…