I started off doing both. I tried copying cartoons off of TV as a kid so I naturally learned how to draw people and backgrounds to go with them. I chickened out though and went for environment art, because I heard there were a lot more hardsurface jobs than character art, and I'm also very sensitive when it comes to…
Man, there's just so much to do. I have a fairly good understanding of how to do pretty much everything, but the problem is getting stuff done, to prove that I can do these things. It just takes so much time to build up a good portfolio... Some things I've seen here, and on other CGI forums that I want to do; -make a…
Highpass (good for removing highlights etc) and surface noise or surface blur. Really useful for removing noisy detail. Also the blending level trick (its on that cgtextures link) really useful for getting nice drip and rust stains or peeling paint etc. Something that really helps me in texturing is thinking in broad terms…
Razgriz: Yeah, Hardsurface sculpting is just getting easier and easier and some of the stuff in the official beta thread is just mind-boggling. I'll post a regular render of the frogman when I get home, I think a lot of the muddiness may be from the render setup I used, thanks :) n88tr and Av7xrocker97: I'm calling it a…
Your work is really all over the place in terms of quality. The car looks great, and the girl is pretty solid. The alien guy looks good at first glance, but there's some wonky anatomy in places (it might be intentional because he's not human, but it doesn't look believable to me). The interior scene is poorly lit and all…
thanks mate ! i start with zbrush and quickly make a humanoid shape with a 3d polysphere and some dynamesh. when im happy with the general proportions ill zremesh (retopbrush+Qremesh for stubborn parts) for decent edgeflow for sculpting. i get the proportions with spotlight and overlay the concept. after i was fairly happy…
Thanks (strange that I didn't try just that key) I think i would retopo it after sculpting anyhow, just to practice that. That's because of the different sized quads huh? I kept that in mind and since the armour would be hardsurface I knew I would not sculpt it (I got no idea how to propperly hard surface sculpt anyway).…
Lawl Darmar I don't remember that being in Bombshell ;P I was Art Director on the project but I also did character and character tech art. These shots are ingame apart from the poster art. I designed and created this version of Shelly along with her materials. Yaniv Dekel modelled the 3 barrel revolver gun, I'll grab some…
well. two large screens are really usefull, even when browsing oder watching videos i use them frequently also, at least for me, a 13" cintiq wouldnt be the same as a second monitor at all i could see me using it for painting or sculpting, but thats about it i would still need my two big screens for hardsurface modelling…
it already looks sculpted to me :P looks like clay :( I'd suggest you stop modelling for now, read a little bit about sub-d modelling theory and then look at the model again, and rework it, because It's really wonky and bad. Here's something to get you started:…