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Re: DotA 2 Workshop item Tools Released
Reply by
Swaggernaut
·
Sep 2015
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Dota 2
I'm pretty sure if you have developer console enabled, you can just type disconnect and it will disconnect you from the game server
Re: 3DS Max Shift Extrude/Extend+Maya Mode Selection?
Reply by
Nox
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Jan 2015
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Technical Talk
Max style navigation is unusable unless you have iron fingers. I use ahk to enable S based navigation ala xsi.
Re: Polycount Update - BUGS & SUGGESTIONS
Reply by
.nL
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Nov 2015
·
Home
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General Discussion
Any possibility of enabling vanilla's REST API? Probably a pretty low priority thing, but it'd be nice to integrate polycount with my desktop feed.
3 results
Re: Can't create Ambient Occlusion map
Reply by
throttlekitty
·
Feb 2017
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Technical Talk
Much faster! That said, check your render settings that you have ambient occlusion enabled, under the "legacy options" header down at the bottom.
Re: UDK custom colliison
Reply by
Froyok
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May 2013
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Technical Talk
My way of doing it : + be sure to have "reference containers" option enabled during the export as an FBX file. Otherwise the UDK will not read the hierarchy correctly.
2 results
Re: [Maya] froTools : a maya toolset for working faster
Reply by
Froyok
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Jul 2012
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Technical Talk
Yeah sorry, it's removed for the moment (I got some problems with it). I will add an option to enable it in a future update. I need to fix it before.
Re: Show used UV space percentage in MAx
Reply by
Spoon
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Mar 2016
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Technical Talk
I cant remember the exact name of the options, but I had to enable something UDIM related :) I might get time to look into it later.
Re: Photoshop Breaking Normal maps
Reply by
Joshua Stubbles
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Apr 2013
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Technical Talk
Do you have gamma/LUT enabled in Max? If so, disable it. Xoliul doesn't like it. Try restarting Photoshop if that doesn't help, too.
2 results
Re: IMPORTANT: Registering to Polycount temporarily disabled.
Reply by
adam
·
Oct 2008
·
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General Discussion
Cheap, I sent you a PM. Reply back and let me know what it shows or if it goes through properly. PM's should be enabled.
Re: Help needed in cubemap creation and use with Xoliul's shader...
Reply by
Eric Chadwick
·
Jan 2010
·
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Technical Talk
Do you have the file \Program Files\Autodesk\3ds Max 2010\stdplugs\dxplugins\dxDDS.bmi ? This file enables DDS parsing in Max.
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