Hello guys! This is my thread for posting my progress and eventual work for the riot 2014 art contest. Ill update my progress as i get further. Progress: http://i.imgur.com/BQPDmNW.jpg http://i.imgur.com/5d89yDH.jpg
Glad I can contribute to this awesome thread again! This one's based off Thief (2014): I've got some WIPs on my artstation if anyone wants to see: http://www.artstation.com/artist/PaulP
Hey, there cool idea. Really digging the Rhino idea made me think of the Rhino from the new Spider Man movie. http://www.arcaneaxiom.com/wp-content/uploads/2014/04/Slide321.jpg
I've got the Outliner script working fine in 2015. Used the same script as I did in 2014. I couldn't stand the scene explorer, either. At first I was happy, then I saw what it was :(
There's this article from back in 2014. explaining how it's all done voluntarily "just-in-case", and that the Chinese "skulls censorship thing" is actually a myth. Still, 'tis old information so take it with a grain of salt.
I assume you're all talking about Max's new built-in Quadchamfer? I can't get a double-stacked QC modifier to pass on smoothing groups in Max 2014 (using Mario's modifier)..
I think the "add selection to current layer" is available if you right click the layer. I've only used 2015 briefly before going back to 2014... Where the last version of outliner worked.
700! Shieeet o_o So that probably means we've broken the 1000 employee mark for 2014 by now.. and it's only march :c Sorry for everyone affected. This shouldn't have to happen over and over again.
It seems that ByteHazard script for 3d Max doesn't work with 2014 and upwards. Does anyone have a working version or any sort of substitute? What's the best plugin for editing vertex normals in Max currently?
Went and did a turntable if anyone is interested... feel free to say what you like! :) https://vimeo.com/245348001
[Model] Dodge Charger SRT-8 Interceptor (2014) from Noel Mahoney on Vimeo.