Yeah get the Xbox 360 version or something, seriously. I got it and I really love the mechanics of the game, made me wish for another Black & White game.
For sculpting I recommend any of Zack Petroc's DVDs, but specifically this one for Male anatomy - http://www.thegnomonworkshop.com/store/product/361/Digital-Sculpting%3A-The-Human-Anatomy
No, pc version? So disappointed... but I'll have to try the demo out on the 360 and see how it goes. I thought they where 3rd person? Maybe that was just academy...
though it's tougher, playing this on a 360 controller is basically required. fun stuff, and i'm sure once i get a little more used to the controls i'll have fun with it.
[ QUOTE ] I wonder if this will inspire ms/fasa to bring back the mechwarrior franchise... Mmm Mechwarrior 5... *droolz* [/ QUOTE ] I think they are keeping that XBox 360 exclusive.
More shots here: https://www.artstation.com/artwork/bZBYn 5/9/2017 Making a 3D model of Pure mage's "Twinker" concept. Highpoly shape is now done. I've used Fusion 360 and just a bit of ZBrush.
Hi all Was wondering how to make a skycube or skybox whatever you wish to call em' from photos. Like, if i take a panoramic 360 photo can i transform that into a skycube? If so, how can i do that? Thanks
@Obscura Is there a way to get Screen capture cube to render post process volume and volumertic lighting? The cube render target isn't displaying them in the 360 image.
Polycount seems in line with most PS3/360 games (10,000 ~ 40,000 triangles). I imagine most went into the face. But it's a really good model never the less.