Generously on occasion, artists from Naughty Dog do share insight in breaking down their individual workflows: https://polycount.com/discussion/comment/2777212/#Comment_2777212
Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds. Code on GITHUB: They have provided a .ms file which I have loaded and run.…
The only thing i can say is (& i did not use it myself yet) this post here IF you have access to max: https://polycount.com/discussion/comment/2747819/#Comment_2747819 again haven't used it but if it sorted things out easier i'd look into it for blender or post it on blender for a coder to make a similar version or ask the…
ABOUT US Trigger XR is the world’s most experienced XR developer and creative agency. For over 13 years, we’ve been strategizing, building, and running XR solutions for the world’s top brands, helping them to launch cutting-edge AR and VR experiences while leading them into the metaverse. Through our tech expertise and…
Week Three Day 1- I got more familiar with using Zbrush and almost finished all the sculpting for the wood trim sheet. I forgot to export one part of the trims from Maya before sculpting in Zbrush, so I need to fix that and will finish this trim sheet by tomorrow. Day 2- I ran into an issue with the tilling seam on the…
Current maya-usd version already supports MaterialX, you'll even see the mtlx shaders previewing in the viewport of maya. Additionally Arnold renderer also started supporting materialx from USD. So you can already start using USD in maya with materialX, and render using Arnold. But when it comes to editing/authoring…
Hi everyone, I'm digital character artist. Currently have open commissions and would like to draw your idea's. Usually draw female character's with cute or lewd style My Twitter: https://twitter.com/tesserax_art My discord: Buryat(TesseraX_artz)#2742 My works: