128 sprites per screen. The sprites can render in front of your 3D scene, or behind it. http://www.google.com/search?hl=en&safe=off&hs=wob&q="ds+sprite+limit"&btnG=Search
Infamous 2 DLC! Gotta admit it makes me a little proud :poly142: This isn't for most sales, mind you, but for the fastest selling game. You can get the DLC for a mere $10 without needing to own Infamous 2! http://ps3.ign.com/articles/121/1212317p1.html
Hey all Funcom in North Carolina is looking for a 3D Generalist to join the Durham studio to work on upcoming projects. Expert Unreal 4 skills needed! http://jobs.funcom.com/?id=124 You can PM me if you have any questions.
@Joano Thanks for the crit. I guess I kinda got carried away with the edge wear, especially on that ~120° angle slope, which doesn't even have any wear according to the ref. I'm currently going back and redoing all of the details.
Bollocks id kill you anyday in a console versus pc match ^^ Its like i play a 128 button piano and you a 4 string ukulele, of yourse you can roughly play the melody, but it wont get as fine and intricate :D
Last year I got the opportunity to work with First4Figures and here is what I was responsible to create, Megaman X . They are sending me one miniature this year. More details on the product can be found here> http://www.first4figures.com/compone...,3/product,126
i was mostly going off the top of my head... USA MLRS, Humvees, M-113s, Avengers, Patriots EU land rovers, saracens, crotales it's also missing squad automatic weapons, shoulder-fired SAMs and light anti-tank weapons...
Be sure to set your camera's FOV to somewhere around 90 to 120 (test to see whats' most like in game). I've also find it's handy to animate your camera on a track that goes through your level. Sit and watch it for a while. :P
I believe the larger the SSD, the more channels to write to nand. fer example the 256 meg c300 gives you a sequential write of 255 mb/s compared to the 128 meg c300's sequential write of 140 mb/s <-- ouch
Yeah I would definitely finish him yourself . The only times you usually see untextured models are the high res versions. This for example. http://fc06.deviantart.net/fs42/f/2009/124/6/2/recon_elite_hi_res_model_by_slipgatecentral.jpg