Cheers people - calling the illustration done at this point although i'll probably still end up going back and tinkering with shit if i see something that bugs me. Still gotta sort out the skill icons and rough out some animations for those. Excuse the massive size figured id leave it large so theres more details on show~…
Someone has got MC rendering in GLSL :D Everythings got a bang of programmer art about it so far, but given a good artist this could be damn sweet. http://www.minecraftforum.net/viewtopic.php?f=25&t=128043&sid=022a7a83e497e9b8ebb314e24c7a50e7 [ame] http://www.youtube.com/watch?v=0QZC1R63ju4&feature=player_embedded[/ame]
I'm sorry, but it's illogical to toss off the correlations to past dictatorships as hyperbole. That this step is small is stating the obvious. But that's the actual problem. In many cases of past dictatorships, the transition into it was so small, so gradual, that nobody notices it until we're there. And let's not blow…
Latest: Had a crack at sorting the lighting out a bit, i'm liking it a lot more now but still not quite right. Having trouble getting the balance right between too much ambient light making it not seem like dusk/night and too little to see the detail. Made a mesh with an orangey rain material on for under the street lamps…
This is awesome, I don't care what you say. http://msn.foxsports.com/buzzer/story/matt-elam-baltimore-ravens-working-in-a-shoe-store-during-offseason-022614
looks great! all i can think of is to reduce number of portfolio pieces to as small as possible. I can suggest to keep theese http://31.media.tumblr.com/7548c2b12bcb6df79d647d373ce14d8c/tumblr_mlrwltcMDp1r6dj3ro1_1280.jpg http://25.media.tumblr.com/f62872ecf2548960ecb7f544087c0ccd/tumblr_mtr66039PV1r6dj3ro3_r3_1280.jpg…
Rumors about Surface 2 http://www.techradar.com/news/computing/surface-2-what-microsoft-s-reddit-q-lls-us-about-the-next-surface-tablet-1129998 http://www.slashgear.com/microsoft-surface-2-tipped-as-cautious-build-release-02280299/ Surface Pro running Zbrush (Now has pressure sensitivity) [ame="…
Ok I think I have a tip that may help you with texturing, dont use brushes with soft edges. use them for effects or softening areas but dont use them to define shapes or add dirt or shadow, in my opinion you should rather use harder brushes that have a little texture. Some good basic brushes for 3D are included here…