in poops tutorial he mentions setting up the global supersampling as well. this can reduce some of the jaggies at least. bout halfway down: http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm
http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html I saw this tutorial on how make hair. But i don't know how to render hair in Maya and bake them into sheets. Can any one recommend any tutorials on maya hair?
Thanks for all the advice and tutorial links! I definitely feel better about having dated programs now, although any version of designer would be nice since there aren't really tutorials on making tiling materials in painter like I'm doing it lol. Regarding the comments on my environment; I definitely agree that the trees…
@poopipe Thanks for this suggestion, haven't tried ordered dither yet. I came across this effect before, but didn't know what it was called. I'm currently rendering the loops with Blender (Eevee), but I assume the approach is similar. I shall try it :+1: Edit: Here some results, following this Pixel Perfect Dithering…
Thanks a ton. The tutorial was a blast to go through. I learned a lot. Are you planning on throwing your next tutorials on 3dMotive like your Advanced Mesh Paint tut?
This. or at least workflow tips, like how you approach rocks and wood,ect, as well as tutorials, because sometimes you don't need to go through an entire tutorial to learn.
If you just do a search on the forum here ('hand painted', 'hand painting tutorials', 'texture tutorials', etc.) you should probably come up with some good stuff!
or supersampling on for that matter the high poly looks excellent dude. i'd redo the bake using this tutorial, you'll probably get much cleaner results. http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Ok so I got permission from Gnomon Workshop to use this rig in my contest submission :) I got it from this tutorial: https://www.thegnomonworkshop.com/tutorials/combat-animation-for-games