1. Never seen this, weird. 2. There are scripts that save the settings for each view, or you could simply bind the Zoom Extents Selected to a hotkey and hit that after switching, or you could make your own script for each view that switches and zooms all in one keypress. A couple possibilities...…
There is also a 3DS Max plugin/script that generates a texture atlas for you. It looks pretty handy, I haven't used it yet as I have just been working on tiny levels that I can just do it manually.. But will probably be using it once I start with more complex levels.…
Hi thanks for the help Bartalon, through google searching Make Live (never heard of it before) i came across Froyok's script for maya http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script Which works with 2013! Prob should have said which version i was using in the original post.
Python is has a lot of unique features compared to other programming languages. A lot of people claim that this makes python ideal to learn as a beginner. However I feel that it doesn't teach you the basic style used in other languages. On the other hand python is basically the standard for scripting 3d programs. Maya,…
On a related note - anyone knows of a photoshop script or action taking a blockout color map as an input and spitting multiple layers from it, with each layer corresponding to each source color (with something like a +/- 10 color tolerance) with transparent pixels all around the islands ? Now of course dDo can do that but…
That’s true. I guess I never need scripts when drawing / painting. But when I’m photo editing I need scripts all the time. I realize I sounded negative on Affinity Photo. But I own a license and I use it for a lot of print work. But when I batch export output I need still need Photoshop.
Interestingly some point and click cameras can be 'unlocked' to add raw support and user scripting. This means you could control the bracketing with a little script. allowing easy HDR/Multiple exposure shooting. Worth considering if your on a budget. Now to see if I can get RAW support on my Canon SX210 IS :D…
It looks like your null ref is coming from your character controller and not the camera controller. Run a simple test: -assign your cameraChange script to a box and disable the mesh renderer -set the collider on the box to "Trigger" -assign your two cameras to the CameraChange script -create a capsule, set its tag to…
i use 2 things, the inverted AO map generated form a HP with inverted face normals. than i got a script in maya that i run on the HP model, that dose curvature and saves it to the vert colour that i later bake out. find i get better results using the r7_vertCurveture script in maya over a curvature map in xnormal.
Syncviews script works well but it's such a tedious process imo. Quad chamfer is parametric so it saves quite a lot of time. Though I haven't done any extensive testing with the quad chamfer method. edit: This script is quite useful too, but it requires chamfers everywhere because it ignores smoothing groups.…