@Justo Hardops is more than just a boolean toolkit. It's a workflow booster with an excellent modifier system. It takes care of a lot of tedious tasks behind the scenes(like a lot of Blender addons) and has many more tools than just Booleans. Of course it works flawlessly with its sister addon - Boxcutter - but is also…
Thomasp : - On my setup, in both cases (2.74 and 2.76rc), manipulating one or more verts within a lvl4 monkey head results in 22fps in polygonal cage mode, and 16fps in smoothed cage mode. OpenGL Select/Occlusion doesn't seem to cause any performance loss or gain in my case, hence I leave it to automatic. - The time…
I am going to make some generalizations here, so bear with. I'm sure there are counter examples, but I'm looking more at trends than specifics. I think that the point that is often missed is that philosophically, from a design standpoint, Blender is very different from Maya and Max (I assume, as I use Maya and have only a…
@shogunato : Yes ! I can confirm that it does that too here, on 2.91, with the following options : Move tool with the Drag behavior set to Tweak ; or, using the Tweak tool directly. This is clearly broken as I don't see any justification for it. I would assume that this must be an oversight, as long-time Blender users…
Hi, just wanted tho share my experience with Blender so far. Im a 3d-artist at Redlynx Ubisoft-studios and I have used Blender for all my 3d-work so far for the past year, along with zBrush and other programs. I moved from 3dsMax to Blender a few years ago and Im really glad I got past the issues of somewhat different…
Hey guys, this is my very first post to this forum. Someone recommended to post my script here so i just give it a try :) ... please tell me if it is unappropriate or if something's not right ... i created this addon (called PBR Texture Bakery) for Blender to improve my personal PBR texture-creation and UV-optimization…
@Blaizer : I honestly doubt that it will be toggle-able on sub-selections. The thing to keep in mind when using Blender is that some features are implemented by geniuses/experts who are also actual users (like the current revamp of the sculpt mode with the the addition of masking, posing, remeshing, and so on) ; while…
metalliandy: Not for people new to the software. You may have gotten used to it, but that does not make it good, or even 'fine'. Certainly not for something so easy to fix. It's extremely counterintuitive, and part of what makes Blender so hard to get into (although it's much, much less so than older versions). The Circle…
Hi @FourtyNights, thanks for the swift response mate! I'm hoping I can get used to the Blender UV tools soon, I think I just need to wrap my head around the more stepped/staggered nature of most actions I do in Blender. I'll adapt I'm sure... but it just doesn't seem very... good. So many more clicks are involved in doing…
@MACHIN3 : well that looks like yet another excellent update ! Having a way to convert dropped-in details into mesh cuts like that will sure be extremely handy. And props for not only creating such a tool but also providing an excellent, ready-to-use trim sheet too. Exciting stuff. I suppose you also have some way to…