To get started on your particle systems you'll want to launch HL2 with the "-tools" launch condition. This will boot into tools mode. Go from the top menu Tools>Particle editor. If you're familiar with Maya dynamics most of these properties should be easy to understand. Create a new particle system, assign it a sprite…
Lina is a popular hero and the sets are well-made? How many items they've made previously shouldn't affect too much unless they have a huge number of followers. I still haven't figured out exactly how the most popular tab sorts items, but I do know a lot of it is based on how rapidly it's "rising." If you get 30 upvotes…
Hey, everybody I'm looking for some help with rigging/skinning a submission for batrider I'm currently working on. I have no experience with this kind of thing so any help would be appreciated. As you can see in the above images the braid is mostly fine in batrider's idle, and most other animations, but it's got some…
Game Asset Generator V2 for Blender is out! http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation Just to say that the game asset generator v2 is out, it will not only convert your Dota sculpt into a game assets with every lods at your desired…
Heya, I'll help ya out in case others don't get around to it. 1. Kind of a tricky question! The models that are given from the workshop requirements page are pretty set in stone, honestly. If you're interested in giving an entirely new humanoid face, you'll be in for quite the challenge due to the polycount limits, and how…
Hi, I am new to creating items for the game Dota 2. Really just a idea, I couldn't shake, so I decided to go for it. Anyhow I have the model finished, it is skinned correctly according to the tech requirements provided at http://www.dota2.com/workshop/requirements/Slardar. The issue I am encountering is happening after I…
Showing a little skin isn't disrespectful at all, but context is key. Why would she have a boob-window in this scenario? Is it because it's something PA's character would want to wear into battle?(nope) Or is it to be titillating to the viewer?(bingo) Either way it feels like a lazy and cheap addition to an otherwise great…
I'll chime in on this debate I guess, I'm a bit biased since I worked on the alliance alch set, but I feel that as long as 1) the submission quality is still high 2) both parties are getting a fair deal 3) the partner providing marketing has given a lot to the dota community and deserves to be a part of the game and 4) it…
A cosmetic set should communicate its idea clearly by the visuals alone, and not have to rely on a paragraphs-long back story to clarify what is actually going on. Writing lore shouldn't even be necessary for a concept to work. Honestly, what immediately came to mind when I saw the set was that this is a deliberate appeal…
Never been there, maybe 5-10 at most :( Then again, after my pyro misc got in TF2 I started getting a lot more random friend requests. lol. ---- Dota 2 is HARD! or maybe I'm just no good. All day baking, this is what I have. Having a very hard time with layers, I either have saturation OR shadows. NOT both. Just the head…