I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…
Float it. It'll be easier to explode the high poly later if you need to for baking. It's also much faster to model, there's no need for those vents to be attached to the main body of the ship. If the surface they attached to was curved and not flat and you needed a perfect smooth connection between the two in the normal…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Damn my skimming reading, I'm sure the work flow will change, I'd like to see how well floating detail and basically flat details work with tessellation.
With all due respect (and of course this is just my opinion) but I feel you've lost the essence of the original. The original, while having wrinkles all over, is smooth overall, and the wrinkles as I interpret the drawing, are smaller surface wrinkles rather than deep folds. Think more Elephant, and less fat man. While few…
10k polys LowPoly 300k HighPoly UV maked in UVLayout in Marmoset:(standart settings) In Substance: (standart settings) UV's: Importing OBJ version of model to Marmoset lead to crush of program. What can i do?
Hi I am relatively new to the cryeditor and I was wondering if there is something that could enable a cltoh flapping like I have seen in red dead redemption where lots of little flags or clothes hanging from a rope or other stuff is flapping nicely to the wind , also if also clothes could have some kind of feature that…
New Project, new challenges and obstacles to do. Excited to tackle this head-on. Actually excited on doing lot's of Marvelous Designer work. Last project was very vanilla for me, this one has lots of organic shapes which I am very excited to do. Concept Art By Evgeniy Musienko UPDATE : July 16th