Make sure there is no mask applied to the mesh (masks can be hidden). To be sure, go to the masking sub-palette and hit clear mask. Use a standard brush, and not any more complex brushes which might have different settings applied to its behavior. Check the Brush: Automasking sub-palette to make sure you don't have an…
Hey guy's, so I'm pretty tired of packing uv's by hand twice for udk. I figured lightmaps is just one of those things that should be auto packed. Sure you can still autopack with a 0.03 spacing or whatever, but the results are lame. Headus is a great tool for autopacking and gives you the percentage of how much uv space is…
Maybe time for me to start my Mel-Script thread... I'm not a programmer, a simple 3d artist... ...But I always like to develop tools to maximise the efficiency of the members of my team. I think it's the most important point on a project. (because of money and human is not an animal and don't have to repeat everytime the…
Do Debian and apt-get like ftp. You could do samba, (windows file sharing) for movie/mp3 sharing but you wont have the throughput that a raw ftp would give uploading to the server. If you plan on using some autoback up software on the client end, this shouldnt be an issue using Samba. I woulf suggest a 1 gigbit…
Updated the OP with some special thanks to collaborators who helped me figure this stuff out Yes, and keeping save time quick. I have autoback set to every 5 minutes and it gets to be a drag with too much geo in the scene. Usually I just look at ZB as providing the "minimum" edge width. Any chamfers that need to be…
I'm guessing its one of two things. 1) Max crashed and you started using the file it tried to recover when it crashed. When it says "max will ATTEMPT to save your scene, but we don't think it will work... ever..." they mean it. Just use an autoback or previous save. Or do like what Rick suggested and merge it all into a…
Way back at the Start of Sea of Thieves development, we were tasked with the Design brief that the characters should allow you to "Be the pirate you want to be"...no small feat, when every player will want something different when they hear that! To give us this ability, as Lead Character Artist, I spearheaded the…
When I first upgraded to Max7 I started using PSD's for materials and for some reason Max would crash (not all the time) when I switched from PS to Max. I went back to TGA's and it hasn't crashed since. Instead of CTRL-S I press F9. It also backs up the PSD to a seperate drive and saves the TGA to a my fini model folder…
the problem with this argument is that for the first time since, well... i guess since before the ps1, consoles are so similar to PC's that you can actually build in-house pc's and expect similar results. there is only one difference between the new consoles and a pc - unified ram. and when you see games like Second Son,…
I can do better than estimate. I set up a quick Unity project with the AUG model from CS:GO, which has 16274 triangles and 8840 verts in Blender. By default the mesh has 1 UV channel. Importing it with 1 UV channel shows a vertex count of 12553 verts, 16274 triangles. Profiling the scene shows a mesh memory usage of 1.0 MB…