Sure possible. But you wouldnt scale the squares themselves. More like creating a mask for them, where the tile size is adjustable. it would go like: Take a 2d coordinate that has the same vector length as the xy elements of the noise grid. so in this case, it goes to 5,5. then put frac on this, and subtract 0.5. then put…
Cool trick! Lately, I've been trying to use things like that more often in my own work. Here's something that might be worth looking into; in Max you can create a gradient material and plug it into the diffuse slot. Then, you change its coordinates to Planar from XYZ and YZ (instead of default XY). You can have a lot of…
Try the 3D Snap option ("S"). It should allow you to snap your selection to things like pivot,vert, gridpoints. You can choose what you want as "snap location" by rightklick on the 3D-Snap symbol (left of the angel snap). If you select "vert" only you can then move the vert on the YZ plane and snap it to the vert of the…
the shortcuts for axis is F5 F6 F7 and F8 cycles through Planes XY, YZ, ZX but all you need to do is click on the arrow (or plane) and drag. I would have no problem consolidating, and thank you for liking it :) but i think the only thing i can do is, just copy paste the contents of other posts in mine but it is nice for…
Yeah, and they always train before because they are given the option to, right KDR? No, there'll always be some people who try to learn flying the helis online but without bots that will be the majority of players. It won't be that much of an issue later on when the game gets no more new players but especially during the…
Heya @melviso , in these cases you are probably better off asking directly about the end problem you are trying to solve (here : cage editing) in order to cut straight to the chase, simply because there might be even better/unexpected solutions other than the habits you developed coming from Maya. For instance quickly…
For being a fad, Flash gaming has been longer around than some consoles ;) But you're right - if you expect your platform, and the skills needed for that platform, will be around forever you're pretty foolish. Teach game development as "making games for platform X" is just the same idiocy as teaching game art as "using DCC…
The problem with the AxisFromMouseMove script, is that it'll lock me to one axis alone. You'll have to toggle it on and off all the time (if you wanna move ex. XY at the same time). Modo just disable/lock the angle youre viewing from (with the viewplane), which ofcause makes total sense. Max doesnt even take this into…
Yes! ;) Nice one. Don't forget to carefully look into the manual for hotkeys. Shift is for smudging - most beautiful and fast smudging in CG. imho. Shift+STRG is for blending and you can flatten your bump. STRG for erase. Playing with fluidity and build up and blending you can almost sculpt a bit. Adjusting light (SHIFT +…
Based on CS4 - Better Brush management. You can't select and delete multiple brushes (unless I'm totally missing something here or it's in CS5)... And maybe a way so we can search through a brushset via name/tag. - Being able to switch between brush presets via hotkeys would be awesome. - Mirror painting on XY with…