This is neat! I wonder if you could add collision to the camera, to prevent it clipping behind walls? Or maybe it could be a simple as setting the walls to render single-sided, so they don't get in the way of the camera?
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
It's really not a question of "how much is enough", it's more a question of "does this candidate have an artistic eye? and do they have enough technical aptitude to get the work done properly?" Staying employed is difficult in game development these days (here's my take on why).
Getting real close to finishing this up! Just a few things left to finish up and refine. Then I'll probably ignore it for a week to see it with new eyes lol
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot.thanks everyone who gives feed back.…
get the demo and try it? I evaluated it about 3 years ago iirc. We've not renewed the couple of licenses we bought but that's not cos it's bad, we just weren't using it enough. Its' got some pretty cool features and I really like their smart-material but in designer style tooling. The app as a whole was let down by woeful…
Kudos for getting it to this stage, I like the composition as it is. I think the lighting could use some more work. Overall your scene is very dark, and some of the trees are almost clipping to black. Here's a hint... you can do post-processing very easily in Unreal to boost colors and even do some tinting. This is just…