One piece 951K poly mesh. Eyes sculpted. Normal map source for a 906 poly head. Turnarounds: Quicktime 8MB http://hardwired.hu/upload/3DF2/CSK/CSKHead.mov XviD 6MB http://hardwired.hu/upload/3DF2/CSK/CSKHead.avi http://hardwired.hu/upload/3DF2/CSK/CSKHFinal.jpg I fell in love with Jill - Linda Hardys character in Immortel…
Hello Friends, There is a new Blender version available, and so we release a new version too. Bforartist 4 version 4.2.0 The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
Small update after a week, now I textured ruined stairs with the trimsheet from the stairs, and did the wall trimsheet. I'm also begin working on props in the scene, started on those indoor_window and the shelf. Feel free to leave some feedback !
-The Patriot Act Gives authorities the right to search home without your prior knowledge,makes librarians report on the reading habits of americans -Homeland Security There been much misappropriations on homeland security,cities like New York are receiving less money per person for homeland security than the people of…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
Site: http://joerivromman.com Current progress/last post: (texture WIP) [/URL] http://img94.imageshack.us/img94/7941/9t5d.jpg http://oi43.tinypic.com/jikn4z.jpg http://oi43.tinypic.com/219dnnp.jpg So I really need to get out a portfolio, so far got everything planned out (2 weapons - 1 vehicle for now). Been jumping back…
This is my first post on polycount and I'd really like some help with loading a model in Source SDK's Itemtest. So, I created a model in Autodesk 3ds MAX 2012. 651 polygons. No bones. I didn't unwrap the UVW and texture it, I just used the material editor to give it colour and effects. I did use raytrace. I exported the…