Finished the Low Poly model: The low poly is pretty dense overall, which is what I was planning for. As it sits right now, its around 45k tris with the engine and bike combined...15k for the jet and 30k for the bike. The dash alone is 10k tris. Definitely pretty high poly compared to other vehicles I've done in the past,…
* Looking for a 2d environment concept artist that can create some art for some of the environments we are looking to use in our game. * Please contact us here or on discord. Pro.Aiya#4545
Hi all! I'm a dude from Italy and i started with CG one month ago.This is my first post here( excluding the one in the "new members") and i hope i'll stay well here on Polycount :) . Let's get back to the topic's subject: i need a graphic tablet for 3d modelling with Zbrush and Matte painting with other softwares(photoshop…
So, I'm looking at some new parts for my computer, and since I don't know much about hardware anymore, I would like to get some input on if these choices are any good (either way, they WILL be better then my current set) and keep it cheap. My last purchase ended me up with a motherboard I didn't know could only have 4 gb…
@Genomo Try using Maya 2022 with Python 2 support (to not break your old scripts): https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-C0F27A50-3DD6-454C-A4D1-9E3C44B3C990
You're right, I was thinking on getting a system so that I could start using it, not considering that in the short term I'll had to update some of the components, wondering why I'd haven't spend those few euros on the actual thing I wanted. Following the suggestions, this is the current setup: CPU:…
Ninja Dojo 4.4 updates 4.4 updates Ninja Light 2.6 1. Fixed intensity in Bar mode Ninja Rename 1.0 1. Fixed Select by same name if selected object did not have a number at the end. Ninja UV 3.1 1. Changed Ninja Mapping so you can use ninja mapping in any camera view. 2. Added Mirror UV. You can mirror selected uv's either…
Sorry for my harsh post. But I am kinda shocked how someone with 15 years experience can post something like this. I would have understood if a junior posts those rates, at least then you can explain why he is really wrong with those and open his eyes. No idea how Michael made a living so far, I guess with pirated…
Add more edges where you need them. Use "Flow Connect", and Target Weld any unnecessary extra vertices. http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-D07B4F5B-33AE-4544-A905-A52A678C7D64
You might be able to get some help from the Amplify Texture authors. http://amplify.pt/unity/amplify-texture/ And take a look at the Siggraph course on megatexturing techniques too: https://cesiumjs.org/massiveworlds/ If you had an OpenGL 4.4 renderer you could load ARB_sparse_texture and it would probably increase…