Yeah, it looks really good, and like the way you present it on your website :) But as burtonyang said, 41 k tris seams like way to much even for a fps weapon. No critics on the concept and textures :)
Day 41 2015, working on my interpretation of the weekly theme "Watcher in the dark" Hopefully il be able to turn it into, and finish it as a big painting this weekend. For now, some sketches, trying to figure out the character:
This is a pretty good step by step guide that will explain good modelling techniques to maintain a balanced poly flow which your model lacks at the minute. http://www.sektor-41.com/forum/showthread.php?t=271
@Ben Apuna: thanks for the reply,i tried spec map added,but it still looked like that.it seemed like sayris have solved this problem on page 40 and 41,but he didn't explain in detail.
I'm not too far behind Ruz here either. I'm 41 and have been doing this now for nearly 15 years. Still fun, still constantly learning. Not planning on getting a "real" job anytime soon :D
i listen to stuff like this while working. it tends to just keep you pumping on! [ame=" https://www.youtube.com/watch?v=4zcA3eIP3cc"]GQ Podcast - Electro House Mix & Matta Guest Mix [Ep.41] - YouTube[/ame]
I actually first seen the iron model http://area.autodesk.com/forum/autodesk-mudbox/gallery-finished-artwork/mini-iron-man-40-mudbox-texturing-41/ <-- there, it's definitely a great model, but i also agree with Firebert that the texturing is a bit overboard.
I know this is no place for this but I didnt know where to post this and I just had to share it, ( Polycount admins dont block me or kill me for this ) please do read this post, you have to! you must http://www.polycount.com/forum/showpost.php?p=1936149&postcount=41
Here the video of the new city section with Camera improvements. [ame=" https://www.youtube.com/watch?v=VaWsVmHsoOk"]Blackreef Pirates - Week 41: Art asset overview #2 + Camera improvements - YouTube[/ame] and here the full update articles .. and new screen
My first character design / model for my friend's game, Kaiju Combat: (41 hours from scratch to final) Check them out here: http://www.facebook.com/pages/Kaiju-Combat-The-Ultimate-Giant-Monster-Fighting-Game/413340898720224 oh, and bonus turnaround