some construction screens and stuff- Inexplicably orange - Fury 161 (alien 3) - Ethan Mccaughey, our animator created, rigged, and animated Jonesy, Ripleys cat for an easter egg in Nostromo. [ame=" https://www.youtube.com/watch?v=ZxMZkOehOSc"]http://www.youtube.com/watch?v=ZxMZkOehOSc[/ame]
Update all most done Wire Shot-http://orig11.deviantart.net/007c/f/2016/101/b/5/wire_shot_by_tjcarbis-d9ymxa3.jpg Beauty Close Up Shot-http://orig04.deviantart.net/107e/f/2016/101/f/0/beauty_close_up_shot_by_tjcarbis-d9ymx9z.jpg Beauty Long…
Hi BitBarrel, There is quite a bit of information if you dig into the Siggraph 2016 papers :) Deferred Lighting in Uncharted 4 - slides 32-42 Practical Real-Time Strategies for Accurate Indirect Occlusion - pages 112-161 Currently people are writing their own shaders for internal use and there is no reason why such a…
From what you've been doing here, I have a feeling your not following any sort of reference, but you despirately need one to set a final goal for the look of this piece. Here's some inspiration to help you set a benchmark: http://forums.cgsociety.org/showthread.php?f=121&t=366876…
Good day! I have looked through the sticky threads and while they seem to be ripe with technical info, I am so much looking for ways to make the understanding of that info more tangible and accessible as I just can't seem to grasp/apply it. I can't even get the easiest normal map baking to work - cube with rounded edges to…