This is my grooming project for REPLIKR from New Zeland - https://www.replikr.com/ which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya. Render time 13h for 2626 frames. Sampling - 1 Spatial и 32 Temporal AA. Hair Count: Baby - 548, Main - 74 151, Ponytail - 19 957 Will make more,…
I don't know if u would find this useful: https://www.blend4web.com/en/community/article/131/ This shows how normal editing can help low poly trees look better.
I'm trying to taper this lower half of a cylinder, and I'm getting this: When I'm supposed to get this: Can someone tell me what I'm doing wrong? Here's the video tutorial I'm following: https://www.youtube.com/watch?v=19wQK2gAE44&t=131s
Funcom in North Carolina is looking for a FX to join the Durham studio to work on upcoming projects. Expert Unreal 4 skills needed! http://jobs.funcom.com/?id=131 If you or someone you know has questions send them my way!
Tim knows his shit. Worth a read! https://www.polygon-academy.com/tips-for-artists-struggling-with-motivation/ Excellent replies in these! https://polycount.com/search?adv=1&search=&title=Motivation&author=&cat=131&tags=&discussion_d=1&comment_c=1&within=1+day&date=
Def needs more different colored parts. The elbow disc/joint could be a different color. Knee pads maybe. Gray discs on the chest (the gray ones) could change the base to be a different color as well. http://fc09.deviantart.net/fs70/f/2010/131/c/b/Marine_Poses_by_SgtHK.jpg
Username: Passerby Games Owned: 131 Games Played: 66 Games Never Played: 65 Percentage Played: 50.38 % Total Hours: 3091.80 used to do a lot of mapping for source, games so would just leave sdk and tf2 open all the time so a good thosand of those hours are just tf2.
Update all most done Wire Shot-http://orig11.deviantart.net/007c/f/2016/101/b/5/wire_shot_by_tjcarbis-d9ymxa3.jpg Beauty Close Up Shot-http://orig04.deviantart.net/107e/f/2016/101/f/0/beauty_close_up_shot_by_tjcarbis-d9ymx9z.jpg Beauty Long…
From what you've been doing here, I have a feeling your not following any sort of reference, but you despirately need one to set a final goal for the look of this piece. Here's some inspiration to help you set a benchmark: http://forums.cgsociety.org/showthread.php?f=121&t=366876…
Good day! I have looked through the sticky threads and while they seem to be ripe with technical info, I am so much looking for ways to make the understanding of that info more tangible and accessible as I just can't seem to grasp/apply it. I can't even get the easiest normal map baking to work - cube with rounded edges to…