http://getsmak.net/ I'm not sure how this compares with free tools like xnormal but I hadn't heard of this before so I thought I'd post it. I think it's still in beta so if anyone sees a need for this tool in their workflow and wants to help direct development with suggestions check it out. It's 15 usd during the beta. It…
Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA8023EDC010 BCP2: FFFFF8800F9B3828 BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 256_1 Files that help describe…
Stromberg90: Sure, its actually a pretty simple setup. In Zbrush, I used the "SilverFoilBright" matcap material, and changed the color to be a very slight yellow/green. I didn't save the exact color but R:124 G:127 B:113 looks to be very close. Then I just used Best Preview Render and exported out the different passes:…
Hey Adam, I have a few questions related to your workflow. Around the earlier pages you were laying out your terrain textures http://www.polycount.com/forum/showpost.php?p=1074427&postcount=120 http://www.polycount.com/forum/showpost.php?p=1074626&postcount=124 1. After you made these what was your process for creating…
GUI Artist Guildford, Surrey Contract (12 Months) Up to £175 per day Full-time On-site Our client are an AAA title-producing studio, they are currently searching for a new GUI Artist to join their talented art team. Responsibility/Skills of the GUI Artist: - Has proven ability in games industry by working successfully on…
Lighting Artist Contract - 12 Months Guildford, Surrey, UK Full-time On-site £109 - 149pd Start date - August 2011 Our client is a well-known, AAA title-producing games studio and they currently have a vacancy for a Lighting Artist. Requirements/Experience of the Lighting Artist: - Proven ability in games industry by…
Last three days Melbourne has been shrouded in acrid smoke, from multiple bush fires currently burning out of control throughout regional areas of Victoria. Thus far 400,000 hectares (4000² Kilometers) devastated since 1st January, due too record breaking temperatures unbelievably measured at 48°C+ in some areas, so we're…
Just check it with color picker first. It should be "flat" 127 maybe instead of 128. Should be compressed into same 0.5 value for an engine basically. If it's all right and vertex normals are perfectly ok too without giving any gradient then it's nothing you could fix. One trick I used long ago when we had this compression…
You could turn off dithering in your gradient tool, but you're still going to get artifacts like banding. No way to avoid this with 8-bit source. Think about it, only 256 levels of gray. If you have a 256-wide bitmap, and you fill it with a 0-black to 255-white gradient, then there should be no dithering or banding. But if…