I think I have all the modeling done now. I´m going to finish this project tomorrow because I´m going to be afk for a while. Here is the wireframe shots. Tris count is about 110k for the whole scene.
Cheers for all the help guys, oooh Vig do you mean?... that 1902 polygons looks to much i.e. I've wasted em in this model orrrr... That the texture requires more polygons to make it look more effective? Thanks again
sigh... my brain hurts. It would be GREAT if you actually read what I posted. Not all wav files are created equal. Resave your wavs with the same settings and see if that works. Quake3 requires very specific wav files. Not just any old wav file you butcher from the web. For example Doom3 takes waves that are; either 1…
Here's a hot rod I made took me around 4-5 hours.. Wireframe(Tris:1162)(tex:512) and a NES (Tris 1094)(tex:512) @ Jonas: Man, that is awesome.. @ gilesruscoe: nice coloring.. @ Sauron: nice animations..
Spend 1100-1200 with a strong CPU and enough ram plus a GPU good for the next 2 years, then spend the remaining 300-400 on a new GPU once the next-gen consoles have landed and given the PC market a bit of a push.
I'm working on a new enviornment scene. The full scene is 1100 tris. I expect to use a 512*512 diffuse map for the van (perhaps a 1024*1024 would work good too) And a wire frame: Comments and critics are really welcome
Depends on the game engine and how it compresses data. For example Unity does increase the vertex count when I add UV2 but it's not double. One mesh goes from 1030 to 1104 when I add UV2. Only 74 verts added.
I heard that placing your AUDIO setting on high causes some lagging / stuttering too.. lower you audio settings to start. Oh.. and the first patch (1.01) had a severed memory leak.. make sure to get the 1.02 patch for starters..
Hi,guys.I'm trying to build some game models. Here is the finished model. M24 Grenade 1172 Tris & Ammo Box 4964 Tris.2K diffuse,specular,normal,gloss map. As always, critique and feedback very welcome. :) profile here. https://www.artstation.com/artist/tsai
Here it comes like I felt it would, No Player Trading , and only Manhattan. Really get the feeling the game is no where near done but still being pushed http://www.gamespot.com/articles/the-division-wont-have-player-trading-system-at-la/1100-6433917/