Hey much thanks again for the response. I've just checked out Marshall's stuff -- really nice models! I'll def. look into the plualsight tutorials. I'm with you 100% on topology and the modeling 101. I guess I'll get started. Thanks again for the helpful feedback. - look forward to seeing your next animal models!
Its not that they don't have skinning, its that the verts are weighted 100% to one bone. A lot the early 3D games from the original PlayStation used 1:1 skinning. Final Fantasy 7 (36:00) https://youtu.be/rwiVRAOJPDs?si=CWrYEs4vhrwKfOy2&t=2158 Resident Evil (3:20) https://www.youtube.com/watch?v=E0U7IslEpIg&t=105s Dino…
You could always key-frame the text 1 and text 2 to jump from within the camera view at frame 100, and 200 respectively to way outside of the camera view to frame 101, and 201 As far as rendering goes have you considered rendering out to image files in a lossless format (tga,tiff,png etc) and then recompiling the images in…
So I guess I can't store the png bitmap normalized to -1,1 since the negative range gets clipped. Unless I use a 16 bits per channel PNG? The engineers are asking for a -1,1 normalized texture, instead of a 0,1 texture which I'm more familiar with. I guess they're really just asking for the latter, and will convert it to…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
100% Grade A Wheels.com Back on topic: This I 100% agree with. And, I even had all that stuff cut in and ready to be tuned. You can see it here in this WIP shot. However, with all my tuning it was either too harsh or too subtle. I was getting caught up on it and not progressing the overall model and designed to allude to…
Hello I’ve been looking into videos and books on how buildings are constructed. From an environment game artist’s perspective, I’m mainly interested in understanding materials, architectural feasibility, and how real-world construction informs believable design. Does anyone have any must-have resources or golden nuggets of…