The flag is using cloth physics and the medallion is animated swinging in max lol, sorry for th emixup it was hard to explain. The problem is that the wind speed in UDK and the movement of the medallion dont match up and the only way to make them match up is if i manually control the variation of the wind speed.
fbx I was working on max 2012 which no long supports ActorX so I couldnt export as a .psk :/ I have a feeling a psk might have turned out fine too haha. Which did you use? Also sorry for taking so long to respond
Hi JO420 sorry to hear about your situation. Any chance you can bring your girlfriend over to the US. and marry here there, then somehow have that marriage binding over there in Denmark? I hope you can find some work soon too, good luck.
sorry maybe I do I'm just not sure. But maybe there is a simple fix I'm not sure where it is coming from. I may need a new graphic card. I play the videos on youtube and ign.com and both freeze up. Both sites use a different video player.
How is that a remotely relevant sales comparison? MW3 sells for $60 and ticket's for Avatar were on average $15. That's roughly 66 million tickets versus MW's 17 million copies of the game. And the difference was only by 1 day. I'm sorry, this isn't a hate thing for MW, but it's not the better seller.
OMG!!!! 'how to Batman' is the greatest thing Ive ever seen haha :) edit, sorry, but these two vids are killing me hahahahahahaha [ame]http://www.youtube.com/watch?v=8_2JgYiIySk[/ame] [ame]http://www.youtube.com/watch?v=HQW65-6UH04&feature=mfu_in_order&list=UL[/ame]
Two things would maybe make it more likely for me to volunteer: 1. Not using the Half-Life2 engine 2. Not using an unauthorized license (Battletech) which is likely to get you 'foxxed'. But actually I am busy woking on my own project (sorry no further infos).
MoP's right that the feature doesn't exist natively in zbrush. but there was a plugin posted at zbc that would hack it. in a typically clunky fashion. i just had a look and couldn't find it though sorry. so. if you're prepared to go on a hunt over those parts you might dig it up
Im trying edge constraint out and i'm wondering what it helps out with? I'm relatively new to character modeling so i'm sorry about the noob questions. I also have another question, is it the way the top of the body looks that makes my edgeflow looks crappy?
Uhmm, sorry I'm kinda supposing everybody on Polycount knows this. Here are some topics about it: http://www.polycount.com/forum/showthread.php?t=68173 http://www.polycount.com/forum/showthread.php?t=97434 Images here: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Shaders_and_Seams