There are plenty of games you can play, and companies you can work for, that aren't 'detail centric.' Especially on the portable and handheld front. There is also a strong indy scene that is not so worried about detailed graphics and makes games more like the SNES of yore. Personally, I enjoy the realistic and 'detailed'…
haha, yeah it's slightly worrying. but at least it won't look like it was designed by matel. i think i understand about the ea labels thing. seems like a pretty complicated way of doing things though. i guess they're trying to consolidate their financial losses? sorry for being such an ass. and yes, i know there's nothing…
oh Hito. The job is in Colorado. sorry for the confusion. they just say they pay California wages. so it's a colorado job with california salary. Also, I am a funny guy, not stupid funny, but i love to laugh so I always try to find comedy in things. I like having a good time and stuff. So i like being casual in my…
A tutorial of this is a good idea! Tim3d - hi! Unfortunately there is now way to back and add input maps to a meshgroup if you created the project without any input maps in this group.. This is probably something we should look in to as I have myself found this a bit limiting at times. Very sorry! I think there is a way to…
Back to regular updates. Sorry everyone for lack of Bargue. I'm still working on managing my time to squeeze in as many hours of drawing a day as I can. Maybe once I completely cut myself off from society... Until then, a man can dream. Also, if you haven't found him yet, visit [URL=http://]Ryan Yee's Blog[/URL]! Met him…
It's more important to worry about having good topology and edge loops for animators, than it is to have characters in the exact polycount range new games are using. Also I'd worry about making some characters that use PBR before worrying too much about polycount.
Sorry, Gabriel. Didn't see this reply until after replying to your email. Ok! I'll try these methods as soon as I get a chance and report back if I discover that it wasn't caused by borked preferences. Again, appreciate taking your time to provide such a detailed reply.
Check the sunset overdrive trims or the star citizen thread. The tech is very close. The core element spawning this thread was the very reason it had to be taken down. The info will most likely be visible at one point, for now it is up to the people who made it up when to post it. Sorry.
Don't even bother with 3ds max? I'm sorry, but the oil and gas industry is HUGE, and I've never seen anyone in this field use anything BUT 3ds max as their 3d package. I get that this is your personal opinion, but I think a little more research needed to be done.