No, it doesn't automatically weld verts on snapping by default, but you can download a script called Target Weld from CreativeCrash.com which will do it.
Make bigger brushes, like 300x300. Also make them from contrasty source, black and white is good. You might get some ideas from these brushes. http://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=27688 More brush sets from the same guy.…
I agree with haiddasalami. I think most TD work is done in python now. but maya uses mel for its interface and scripts and mel is part of the core application. from what i understand python and pymel are just a wrapper to the c++ api and the mel commands. but your going to find a huge amount of python tutorials books etc…
Some of those are stand-alone apps, SpeedTree, Dryad, XFrog, TreeGenerator. You can also check creativecrash.com for scripts I'm sure they're around but I have never used any of them. http://www.creativecrash.com/maya/downloads/scripts-plugins/c/search?search=tree&x=33&y=15
i think the quality and investment depends a lot on the type of company you are applying to... some companies have such little (interest in) creativety and design, they simply want things to look cool and sell good. in any case, for whatever design you are going to follow i think you should include a detailed render of the…
Thanks Creativicious:), Xaltar: Have at it, and just let me know how it turns out. Miguelito: Thanks for the link, it will really come in helpfull. Spark
[ QUOTE ] ..... If anybody would like to test drive her before I release it that would be great, because only 2 people have tested it so far...... [/ QUOTE ] I've tested and I don't see any problems - well done. Great model I've found also this tutorial how to get the model from Max into UT.…
I just bought a green one: [ame="https://www.amazon.co.uk/gp/product/B00109V054/203-6773137-0723959?ie=UTF8&tag=gameactors-21&linkCode=xm2&camp=1634&creativeASIN=B00109V054"]Asus EEE[/ame]