Change the hotkey for Q to "Select Object" that should disable that cycling through of the selection types. Same for Scale, change R to "Select and Scale" Customize > Customize User Interface... > Keyboard Tab
Hey ned_poreyra, it's not as convenient as the 3D cursor in Blender but you can use a cluster to quickly setup a selectable/snapable object at an average component selection. 1. Select components 2. In the Rigging menu set, select Deform > Cluster 3. Snap or constrain object to the cluster Best, CJW
This I understand :) I'm talking about the selection mode of Unfold3D. You can select points one by one. You can marquee select several. I find it useful to be able to "paint" select. You get both precision, and speed, all at once. Like so, in Maya:
invert selection ( [ ), lock ( j ). Unlock with ( i ). Not sure what purpose/usefulness splitting UV by edge selection has; won't you have to then make a poly selection anyway to move those pieces? In that case why not just use the poly selection with tear off in the first place?