Max 2008 requires that you set addressU and addressV in your texture sampler. Try changing your sampler to this: sampler diff_in_sampler = sampler_state { Texture = <diff_in>; MipFilter = Anisotropic; MagFilter = Anisotropic; MinFilter = Anisotropic; AddressU = Wrap; AddressV = Wrap; }; If that doesn't work, set them to…
ppoznysz: one crit, paint out the highlight in the dark edges of the wrappings, right now the solid highlight makes it look like the wrappings are just a flat sticker
Yeah, Skin Wrap is definitely what you want for this. The description of what you're trying to do is pretty much the definition of what Skin Wrap is good at :P