I have my own script to grab the max viewport bigger than screen size, and it is very useful as you can get higher res grabs of viewport shader effects which may take time to setup render materials for. :D
Thank you so much for the answers!!! :0) About the script,i run it(in MAxscript) but nothing appear or i can't see. Please tell me what i have to do so i can use it? Kindly waiting for your respond.
Hi Keen, you can use my script for photoshop to automatically save your tga with some other group as alpha channel. http://www.creativecrash.com/photoshop/downloads/actions/c/bcm-panel-save-each-main-group-as-tga--2
I just started using Modo too about two weeks ago, same issue. Heres a script I've been meaning to test out which might be able to solve the scale issue: http://forums.luxology.com/discussion/topic.aspx?id=41509
Does the computer act up only when Maya is in use? Do you have any custom scripts/plug-ins installed? Have you tried resetting everything back to the default settings? Have you attempted to remove and reinstall the software?
At that point it is probably not a huge step to implement an automatic "small image" script that auto-creates a smaller version for the forum view, i guess. Could potentially take up quite a bit of that PolyCount server space though as the preview images pile up :(
Haywood tools has a select non Quads script that would be helpful for finding hidden triangles and ngons. can get it here: http://jhaywood.com/maxScripts.htm Also probly wouldnt hurt to collapse your stack and reset the xform before you export it
Nope, I think you'd have to detach it. Either that or write some sort of script that applies a completely transparent + no specular material to the selection whenever you Hide it... it'd have to be bound to a hotkey, and apply the original material again when they're unhidden...
i hear ya pior, i miss it so much MOP- you could write/modified the script that duplicates the mesh then copys the attributes back over once its been imported, magic no data loss, pity max cant do this
Looks good :) Mop has a pretty badass script for this sort of thing. Kind of a tricky shape to get a good UV without a lot of stretching in this case. http://www.polycount.com/forum/showthread.php?t=55987&highlight=mopKnit That's also a nice solution, Kodde.