If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
remember that if you intend to work on UDK for example, you can later on add definition to each different rock model in editor using vertex colors + heightmap.
What video player are you using? Media Player Classic (for example) lets you control the video hardware rendering. Switching to the software rasterizer might solve it.
Hmm, ok maybe it is just the geometry or the way it is presented, but the houses in the background (for example) really scream "anime-like" at me, while other parts are almost photorealistic.
Looking good. The leather jacket looks little too realistic compared to the cloth jacket for example which has much more painterly feel. Consistency = everything!
nice tutorial, but uvmap of model not the best example how to make them(lots of wasted pixels) anyway, tut was about texturing, and you did it nice. thx
HAHA! Awesome! I have no clear stance on the issue...it doesn't bother me. But, I believe it's time for other nations of the world to start setting an example for America.
Sorry, this is what I'm referring to... In the first example,it's the edges/rings of sleeves from adding thickness: And then the other issue is when parts of it, such as the collar/plackets, project onto the surface below:
The way you took all the feedback, critique and suggestions on board and improved your work is impressive. Great example of taking it on the chin and moving forward. @ftsmith you will go far.