I'm rebuilding a part of a timberwolf model I made a while back, and when I try to make the armor plating on the round center torso, I get mixed results. What I'm doing is cutting then beveling/extruding the faces outward using the "local normal" setting so that I get an even thickness everywhere. As you can see in this…
Hi all I am working on my characters arm and it has some symmetrical plates. In order to sculpt them with symmetry I have to do it on the local axis when the mesh is not rotated. At the same time I make array instance of the same plate and transpse it to the desired position on the character to see how it fits with the…
Hmm, but how can it take it from an editor like Unity, and then produce a render? Would it be two sets of models - one for real time placement in the editor, and then using some automated process render with 3D rendering package like max using the location data?
These are great! Well done! I really love the moon study. Funny about how artists have natural tendencies to gravitate toward certain compositions. I always end up putting some sort of super bright focal point in my work.
Man, you made me look at this picture for a couple of minutes looking at every detail. Good work with the style and composition. In my opinion I guess that a little bit of bloom or saturation will help to pop out the focal point. Keep it up the good work.
Try whichever method works best on whichever model. Some hardsurface models have more organic curves etc. that might be best with the second method. The first method is guaranteed to get you in the ballpark, since the points started in the same location before subd
So I put the camera at -55 on the rotate x and put the focal length at 40, is that what it means? What about the rest of the inputs? Like, is this how it should look? (if so I may need to change rigs, her colors all bleed together)
Thanks every one . SaferDan I will polish the diffuse . also spec need some work . about the colors I have to say according to the location of the object in our game we decided this greenish color . but again I will try to add some variation .
If anyone goes to Cleveland :)HI:) on a budget, I recommend finding a hotel in the downtown core. You won't feel like the cab driver will murder you after telling him you're from out of town and your inn is a long drive to an industrial location.
for foliage in unreal, you can add a color mask based on world coordinates, giving each plant a slightly different tint based on location. the color mask is just a small texture with blotchy scattered fall tones , very easy to do an great effect