My name is Alex and I am currently available for any freelance or onsite paid work. My area of work is Environment and Prop art both hardsurface and organic. My portfolio is here http://alexwellsartist.weebly.com/ please feel free to contact me at alexwellsartist@gmail.com
Hi, my name is Alessandro, I am a character and HardSurface artist. I'm looking for a freelance or full time job. I work on the gameindustry from 5 years. Portfolio: https://www.artstation.com/amanzani linkedin: https://www.linkedin.com/in/alessandro-manzani-05179153 Email: ale.manzani@gmail.com
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?
The other presets just seem to merely either do nothing or just add a tint. Is it due to me not having enough maps or something? My hardsurface model has a normal map baked off of a hi poly, and ambient occlusion. The curvature map was generated in ddo.
Besides its lack of support for D3D hardware shaders, I'm loving Nitrous. It took a 1.2mil highpoly hardsurface model I was working on and absolutely manhandled it like a boss. D3D display driver just about swallowed its tongue trying to cope with that.
Looks amazing! I find weapons can be the most enjoyable type of hardsurface scultping because you can concentrate on the different parts! Love the subtle noise on the handle, maybe some noise on the rest could tie it in but it still looks very professional
https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 There is probably a super boolean alternative in Maya. This technique is absolutely fabulous when it comes to fillets, holes and all those other pesky modeling details.
https://vimeo.com/262037677 So the Rewind brief is finished! Tomorrow the presentation. In the end I desaturated the walls. It was nice to do a hardsurface character once. I really want to look into it more, because I feel like I just scratched the surface!
I really want to try and join in this month, and some organic stuff would be a nice change from the hardsurface stuff. And after looking at it a second time, there is something about the first one I like, so my vote goes to that one :p
3. ◀ A.DRON.AI▶ 🤖🤖🤖 This is my favorite pilot for this game and I like the combine of hardsurface with the clothes and Holograms faces 🤖🤖🤖https://www.artstation.com/artwork/4bxAOl https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d/