Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
Hello, Polycount Forums. We're looking for [PAID]help with our Fleet Combat Meets Tactical FPS game, using the UDK engine. We are a long established team making the transition from a mod to a commercial release, and we'd like to hear from intermediate to advanced unreal devs with regard to freelance work, specifics to…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
So I wanted to update this blog a bit, it has been quite a while (November woops) but that’s because I’ve been using other platforms to share updates on the project as well. And I really want to use this one for the detailed write up about my process, decisions and current status. But sadly due to the workload of my study,…
@onizuka92 Thanks. I think you may have a point about a few things. @Shrike Thanks for the comprehensive crits (and the link to that color scheme gizmo)! For the most part, I found them useful. @pior Wow. People can come up with some outlandish stuff. For the record, I'm stealing that idea. Thanks. :) The current function,…
Very little was photo-slapped. In the late 90's and early aughts a photosourced texture often looked way worse than a handcrafted one. Realize that the resolutions available were really tiny by today's standards. The "high res" pack for unreal tournament characters were 256^2 and often sampled to a 256 color per image…
Thank you all for your responses. I've been considering going the "blog" route for a while now. kdm3d - Agreed. I'll have a link somewhere to view it on the new site. Progg - Yup. Faster, more efficient, the flash must be killed. (I hear Steve Jobs laughing in the distance.) tbaugher - Thanks. Yeah, I think everyone agrees…
I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
Ill see if I can get a lighter to answer some of the lighting questions for you. The basic idea I get from is that the lighting is placed in maya and once saved into a maya lighting file it is taken converted when building lighting into something that our engine takes in and bakes etc or places the realtime light etc. We…