That is so crazy, normal maps have been around since 1998 and there's so much about the process that is undocumented. You're essentially a pioneer in something that so many people use. I wish I could find it but I remember reading somewhere where someone high up at Pixologic said, "Eh, don't use normal maps, just use a…
I had the luxury of being taught the ins and outs of zbrush by one of Pixologic's developers as well as authors. He started facial sculpting off by doing a rough skullshape, adding muscle mass and then finally fleshing out the face with the skin. You probably should give that kind of approach a chance as well. Here is an…
...Must..make..another...crappy asset..inspired..by GEARS!!!!! Sorry, its 6 in the morning...again. I created this from a plane in zbrush with some help from pixologics video about architectual design. The note to self is a mixture of tiredness and why I shouldnt have even done the normal map. Can anyone PLEASE tell me how…
For enviro art I think you could get away with just using Blender for sculpting. You may want to keep an eye on ZBrushCore which Pixologic is revealing at the end of the month. Depending on what they decide it might be functional/cheap enough for your needs. Depending on the kind of environment art you're interested in…
Everything Alex said. Zbrush technical side is maybe 10% of sculpting. The other 90% is anatomy study and application. Do yourself a favour and learn the basics of the software. Learn the UI. Learn the tools. Learn the basics of a sculpting workflow. Otherwise you will inevitably end up very frustrated. Mike Pav is THE…
Unless I misunderstood you MightyPea, you can already bake the vertex colors of a mesh with the baker "Colors from Mesh". It works with vertex colors in obj files exported from zBrush or with FBX files. The vertex color support in the OBJ format is not a convention or under any specification, Pixologic just added the…
same situation - 2 years on 3gb, just have to be aware that having other programs open at the same time drains the most ram and its generally ok. still, got 8gb now, is nice but i haven't needed more than that yet. i dont think zbrush is 64 bit yet even 4r4, (unless specially requested from pixologic?) so your limited to…
ZModeler I'm sure is darn powerful. But my god, that transpose tool has to GO! I will not use ZModeler for anything until whatstheowner of pixologic gives up his stubborn pride and actually lends ZBrush to make ends meet with some traditional modeling sense. Like a 3 axis transform tool (translate, rotate, scale) for…
Probably because it's not something people really "need". It's an endgame thing for showing off your model, just like Unity and Unreal(though these two are full fledged game engines) It's a render engine and neither of those have student discounts either. I personally don't see a need for a student version, it's only $130…
well not necessarily. For example there is plenty of free scripts and shaders for maya/max but there is also more complex scripts and plugins that add a ton of value that are not free. Like Zac and Scudz said just asking would you pay for a plugin is pretty vague, it all depends on the value. edit: Pixologic has spoiled us…